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Zetangole™ Frequently Asked Questions
Click on these links to read the most relevant FAQ.
- Who writes the Zetangole™ client software?
Zetangole.com offers at least one basic unembellished client.
We hope that many other clients will also eventually be available for download
from Zetangole.com. These will be written by contributors such as yourself. We will try to
ensure that they meet basic quality, privacy and security criteria before publishing them.
For developers intending to code and contribute a game client, the
protocol for interacting
with the Zetangole™ game server is published here.
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- What is the relationship between Zetangole™ and HashThySelf?
Zetangole™ is a unit of HashThySelf, LLC. It is offered using an exclusive
limited license to the Zetangole™ intellectual property from its inventor.
The underlying distance computation algorithm is the same in both HashThyself
and Zetangole™, and the distances pertain to the same HashSpace as that used by
the HashThySelf Internet service.
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- What is the history of Zetangole™?
The idea behind Zetangole™ was inspired by a 9-year-old boy, P, in the evening of
Halloween day, 2005. That morning in school, P had puzzled over which of his two
costumed friends would have gotten Daniel Radcliffe (Harry Potter) as their Zeta.
At about 7pm, while browsing the
HashThySelf
experimental website trying to see if
it contained the answer to his predicament, he made the perspicacious comment to his
father that it didn't matter who got Radcliffe as their Zeta. All that mattered was
who was closer to Radcliffe than the other. He asked if the service could be inverted
to do this, and that they could then use the inverted service to play a look-alike game.
Very soon afterwards, the Zetangole™ game was born, derived from the very same technology
that powers
HashThySelf Zeta.
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- Are there any restrictions upon the use of the service?
Your use of any game software that we make available is entirely at your own risk.
We will try our best to ensure that the software is bug-free, virus-free and clean.
But we cannot offer any warranties or guarantees.
Please read our terms and conditions
to know more about this.
Use of the Zetangole™ software provided through our website is is
completely free, but only for non-commercial purposes.
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- How Do I Play?
To find out how to play, check the
How To Play section.
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- Why does skin of the example game look like a phone?
It looks like a phone because we originally envisioned Zetangole™ to be a phone-based game.
We're still working on the possibility of developing a phone-based client for Zetangole™.
If you'd like to author it and have us distribute it, please do contact us soon.
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- Where is the SEND button in your Java game client?
The SEND button looks like this:
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- Can I write a Zetangole™ client application?
Sure. We will be pleased to distribute it for you. Please
contact us to register
for development. Zetangole.com will distribute your game for you, but it will be
provided for free to users with standard disclaimers. We have a strong preference
for client software written in Java and will need to be persuaded to distribute
clients written in any other language. (Part of the reason for this is that we only
have the free resources to compile and run Java code). If you want to write a
Zetangole™ client to sell, you must
contact our office to discuss the terms.
In any case, all Zetangole™ clients distributed by our website must pass our screening
process where we verify the integrity of the software and ensure that it does not compromise
the security, privacy or integrity of our users' computers or phones. We will therefore
require you to deposit the final source code with us and compile it ourselves prior to
distribution. Attribution on the download site will clearly show you to be the developer of your client.
One final note: All Zetangole™ clients must meet the "DOD" criterion (See the next question).
If you are agreeable to the above, you may peruse the
Game server protocol here to get an idea
of how your client should interact with the game server.
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- What is dead-on-deletion software?
DOD means that if users don't like the software for any reason, they can completely uninstall it by
just deleting it. No vestiges should be left behind. A further subtlety not apparent in the expression
is that the software must decidedly not require super-user or administrator privileges to either install
or uninstall. The software should ideally consist of one executable file and perhaps a directory to store
configuration information. If a user deletes these, the client should be completely gone. Users should
not need to worry about invisible files or obscure vestigeal registry entries.
Installation must consist, at most, of uncompressing the contents of a folder containing the game client
and perhaps configuration information. Uninstallation must be a simple matter of just deleting this folder.
We will only distribute Zetangole™ game clients that are dead on deletion.
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- What are your terms of use regarding your content?
All images used by Zetangole are believed to be in the public domain. If you feel that the use of any of these
images infringes upon your copyright, please contact us giving us further information and we will promptly
remove the offending material. See our terms and conditions
for your use of the Zetangole™ software and service.
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- How was the logo designed?
The logo and most image artwork for Zetangole were created using the fine and free
GIMP toolkit and most HTML content was originally written using
GNU Emacs under Linux.
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- How do I pronounce Zetangole™?
Zay-Tan-Goal
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