How do I play?
Game play consists of 10 rounds in each of which up to 6 players can
participate. In each round, the Game server selects a random
target, usually a well-known person. The player whose snap
(captured during the game) is deemed most similar to that of
the target by the game server is the winner of that round. Within the
game, similarity is measured in miles in Hash space, a region in
space time with a unique geometry wherein your distance from any
person is directly related to the similarity of your looks.
Players get to choose who takes their picture, or they can snap themselves.
Players are given a reasonable amount of time to transform their looks
with whatever make-up or appearance-enhancement aid happens to be at
hand.
The rules of the basic game are so simple that even grown-ups can play
it with ease. 10 points are awarded to the winner of each round (no
points for 2nd and lower places). In addition, a player gets 1 point
each time he or she is chosen as a snapper by another player (No
points for snapping yourselves). Points are tallied up at the end of
the game to determine the overall winner of the game. Games typically
last anywhere from 15 minutes to an hour, but will be archived live
during game-play to be available for your viewing pleasure forever
thereafter. Here is a sample
archive of a fictitious 3-round game (Dummy player images).
Click here for screen-shots from a simulated
basic game. Of course, there are infinite variations in game-play.
The Zetangole website offers contributed clients to play a number of
them.
Why does skin of the example game look like a phone?
It looks like a phone because we originally envisioned Zetangole to be a phone-based game. We're still working on the possibility of developing a phone-based client for Zetangole. If you'd like to author it and have us distribute it, please do contact us soon.
Where is the SEND button in your Java game client?
The SEND button looks like this:
Can I write a Zetangole client application?
Sure. We will be pleased to distribute it for you. Please contact us to
register for development. Zetangole.com will distribute your game for
you, but it will be provided for free to users with standard
disclaimers. We have a strong preference for client software written
in Java and will need to be persuaded to distribute clients written in
any other language. (Part of the reason for this is that we only
have the free resources to compile and run Java code). If you want to
write a Zetangole client to sell, you must contact
our office to discuss the terms. What is dead-on-deletion software?
DOD means that if users don't like the software for any reason, they
can completely uninstall it by just deleting it. No vestiges should
be left behind. A further subtlety not apparent in the expression is
that the software must decidedly not require super-user or
administrator privileges to either install or uninstall. The software
should ideally consist of one executable file and perhaps a directory
to store configuration information. If a user deletes these, the
client should be completely gone. Users should not need to worry
about invisible files or obscure vestigeal registry entries. What are your terms of use regarding your content?
All images used by Zetangole are believed to be in the public domain.
If you feel that the use of any of these images infringes upon your
copyright, please contact us giving
us further information and we will promptly remove the offending
material. See our terms and conditions for your
use of the Zetangole software and service.
How was the logo designed?
All image artwork for Zetangole was created using the fine and free
GIMP toolkit and all the html was
created using GNU emacs under Linux.
When the logo stabilizes, we will post the GIMP script for it here.
How do I pronounce Zetangole?
Zay-Tan-Goal
Everybody Playeth Zetangole! © 2006. HashThySelf, LLC.
In any case, all Zetangole clients distributed by our website must
pass our screening process where we verify the integrity of the
software and ensure that it does not compromise the security, privacy
or integrity of our users' computers or phones. We will therefore
require you to deposit the final source code with us and compile it
ourselves prior to distribution. Attribution on the download site
will clearly show you to be the developer of your client.
One final note: All Zetangole clients must meet the "DOD" criterion
(See the next question).
If you are agreeable to the above, you may peruse the Game server protocol here to get an idea of how
your client should interact with the game server.
Installation must consist, at most, of uncompressing the contents of a
folder containing the game client and perhaps configuration
information. Uninstallation must be a simple matter of just deleting
this folder.
We will only distribute Zetangle game clients that are dead
on deletion.
About Zetangole -
Terms of use -
Contact -
Faq -
HashThySelf